public void ChangeAvatar(int index)
if (currentAvatar != null) Destroy(currentAvatar);
public GameObject[] avatarPrefabs; private GameObject currentAvatar; avatar changer script
currentAvatar = Instantiate(avatarPrefabs[index], transform.position, Quaternion.identity); currentAvatar.transform.parent = this.transform;
-- Example: change to a specific avatar asset changeAvatar(player, 1234567890) -- replace with valid asset ID const Client = require('discord.js'); const client = new Client(); client.on('ready', async () => try await client.user.setAvatar('./new_avatar.png'); console.log( Avatar changed to: $client.user.displayAvatarURL() ); catch (err) console.error('Failed to change avatar:', err); public void ChangeAvatar(int index) if (currentAvatar
);
client.login('YOUR_BOT_TOKEN'); using UnityEngine; using UnityEngine.UI; public class AvatarChanger : MonoBehaviour public GameObject[] avatarPrefabs
; </script> -- Server script (inside a LocalScript with RemoteEvent) local Players = game:GetService("Players") local function changeAvatar(player, assetId) local character = player.Character if character and character:FindFirstChild("Humanoid") then character.Humanoid:ApplyDescription( ["AssetIds"] = assetId ) end end