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Cookie Clicker Unblocked Full Screen __full__ Review

/* main game panel */ .cookie-clicker background: rgba(0, 0, 0, 0.55); backdrop-filter: blur(6px); border-radius: 80px; padding: 1.5rem 2rem; box-shadow: 0 25px 45px rgba(0,0,0,0.5), inset 0 1px 2px rgba(255,255,255,0.2); width: 95%; max-width: 700px; text-align: center; transition: all 0.2s ease; border: 1px solid rgba(255,215,150,0.3);

.upgrade-card background: #241e1ad9; border-radius: 60px; padding: 8px 20px 8px 25px; display: flex; align-items: center; justify-content: space-between; flex-wrap: wrap; gap: 12px; backdrop-filter: blur(8px); border: 1px solid #efc48c55; transition: all 0.1s; cookie clicker unblocked full screen

if (cookies >= nextGrandmaCost) buyGrandmaBtn.classList.remove('disabled'); buyGrandmaBtn.disabled = false; else buyGrandmaBtn.classList.add('disabled'); buyGrandmaBtn.disabled = true; /* main game panel */

// update cost displays with next purchase cost (dynamic formula) let nextCursorCost = Math.floor(cursorBaseCost * Math.pow(1.15, cursors)); let nextGrandmaCost = Math.floor(grandmaBaseCost * Math.pow(1.15, grandmas)); let nextFarmCost = Math.floor(farmBaseCost * Math.pow(1.15, farms)); cursorCostSpan.innerText = `$nextCursorCost 🍪`; grandmaCostSpan.innerText = `$nextGrandmaCost 🍪`; farmCostSpan.innerText = `$nextFarmCost 🍪`; padding: 1.5rem 2rem

// if we have coordinates from click, create floating "+X" near click if (clickOriginX !== undefined && clickOriginY !== undefined) createFloatingNumber(`+$Math.floor(amount)`, clickOriginX, clickOriginY); else if (amount > 0 && amount < 50) // for passive income we might skip but optional random effect, we skip for performance but do random tiny effect on screen? // for fun: optional not needed.

.upgrade-cost font-weight: bold; background: #00000066; padding: 5px 15px; border-radius: 40px; font-size: 1.1rem; color: #ffd966;

if (cookies >= nextFarmCost) buyFarmBtn.classList.remove('disabled'); buyFarmBtn.disabled = false; else buyFarmBtn.classList.add('disabled'); buyFarmBtn.disabled = true;