We use cookies to make your experience better. To comply with the new e-Privacy directive, we need to ask for your consent to set the cookies. Learn more.
Have you used libvpx for game capture? Run into similar issues with retro games? Let me know in the comments – or on Mastodon/BlueSky.
You don't often see a classic action-RPG and a video codec library in the same sentence. But last weekend, while automating some Diablo (the original 1996 cult classic) replay captures for a lore project, I ran straight into the fiery pits of – Google's VP8/VP9 encoder library. diablo libvpx
ffmpeg -i diablo_capture.mkv \ -c:v libvpx-vp9 \ -deadline good \ -cpu-used 2 \ -crf 25 \ -b:v 2000k \ -maxrate 4000k \ -bufsize 6000k \ -row-mt 1 \ -tile-columns 2 \ -frame-parallel 1 \ -auto-alt-ref 1 \ -lag-in-frames 25 \ -g 120 \ -pix_fmt yuv420p \ output.webm Have you used libvpx for game capture