The code was beautiful and terrifying. Instead of the normal hitbox logic, the Wave's path was determined by a procedural noise function—Perlin chaos that shifted every frame. When I compiled and injected the DLL into Geometry Dash, my screen flickered.
The Wave screamed past the finish line.
I opened my mind. The game allowed me to edit the level's source mid-run. I deleted the last wall's collision property. geometry dash wave github