Gravity Files Remake Code !link! May 2026
FragmentManager.Collect(fragmentID); AudioManager.Play("data_capture"); StartCoroutine(AnimateCollection()); gameObject.SetActive(false);
if (other.CompareTag("Player")) GravityManager.Instance.ResetToGlobalGravity();
void OnCollisionEnter2D(Collision2D collision) if (collision.gameObject.CompareTag("Player")) GravityManager.Instance.FlipGravity(); gravity files remake code
Purpose: Maintains horizontal/vertical velocity during gravity flips for advanced movement puzzles.
fragmentsCollected++; if (fragmentsCollected >= totalFragments) exitDoor.SetActive(true); FragmentManager
void Awake() => Instance = this;
SaveSystem.SaveCheckpoint(position, GravityManager.Instance.currentGravity); // Activate visual beacon if (fragmentsCollected >
public class LevelOneManager : MonoBehaviour