Gravity Files Remake Code !link! May 2026

FragmentManager.Collect(fragmentID); AudioManager.Play("data_capture"); StartCoroutine(AnimateCollection()); gameObject.SetActive(false);

if (other.CompareTag("Player")) GravityManager.Instance.ResetToGlobalGravity();

void OnCollisionEnter2D(Collision2D collision) if (collision.gameObject.CompareTag("Player")) GravityManager.Instance.FlipGravity(); gravity files remake code

Purpose: Maintains horizontal/vertical velocity during gravity flips for advanced movement puzzles.

fragmentsCollected++; if (fragmentsCollected >= totalFragments) exitDoor.SetActive(true); FragmentManager

void Awake() => Instance = this;

SaveSystem.SaveCheckpoint(position, GravityManager.Instance.currentGravity); // Activate visual beacon if (fragmentsCollected &gt

public class LevelOneManager : MonoBehaviour

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