Gun Spin Github |verified| File

if (spinVelocity > 0.2) spinVelocity *= 0.96; // friction spinAngle += spinVelocity; drawGun(); requestAnimationFrame(updateSpin); else cylinderSpinning = false; spinAngle = 0; drawGun(); setMessage( Cylinder stopped. Chamber $currentChamber + 1 is ready. );

// Random new current chamber position (0 to 5) const newChamber = Math.floor(Math.random() * chambers); currentChamber = newChamber; gun spin github

Let me know if you want **sound effects**, **mobile touch controls**, or a **multiplayer betting version** of this Gun Spin concept. </code></pre> if (spinVelocity &gt; 0

shotsFired++; let hit = (currentChamber === liveChamber); let hit = (currentChamber === liveChamber)

// Cylinder base ctx.fillStyle = "#77715c"; ctx.beginPath(); ctx.arc(0, 0, 52, 0, Math.PI 2); ctx.fill(); ctx.fillStyle = "#bbaa77"; ctx.beginPath(); ctx.arc(0, 0, 42, 0, Math.PI 2); ctx.fill();

body background: linear-gradient(145deg, #1a2a1f 0%, #0e1a0c 100%); display: flex; justify-content: center; align-items: center; min-height: 100vh; font-family: 'Courier New', 'Fira Code', monospace; margin: 0; padding: 20px;

fireGun(); );