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Head Hitbox Script ((better)) Here

local DAMAGE_NORMAL = 20 local DAMAGE_HEADSHOT = 60 local HEADSHOT_MULTIPLIER = 3

RaycastHit hit; if (Physics.Raycast(fpsCam.transform.position, fpsCam.transform.forward, out hit, range)) Health targetHealth = hit.collider.GetComponent<Health>(); if (targetHealth != null) bool isHeadshot = hit.collider.CompareTag("Head"); int finalDamage = isHeadshot ? headshotDamage : normalDamage; targetHealth.TakeDamage(finalDamage); head hitbox script

local direction = (head.CFrame.LookVector * 50) local raycastParams = RaycastParams.new() raycastParams.FilterDescendantsInstances = character raycastParams.FilterType = Enum.RaycastFilterType.Blacklist local DAMAGE_NORMAL = 20 local DAMAGE_HEADSHOT = 60

void Update()