Melonjs Tutorial __link__ May 2026
import me from "melong-js"; export default class ScoreLabel extends me.Renderable { constructor() { super(10, 10, 100, 50); this.score = 0; this.font = new me.Font("Arial", 24, "#FFFFFF"); }
// Collision check const collided = me.collision.check(this); for (let i = 0; i < collided.length; i++) { const other = collided[i].b; if (other instanceof Collectible) { me.game.world.removeChild(other); console.log("Score +10"); // We'll add a score UI later } } melonjs tutorial
The documentation is solid, the community is small but helpful, and the performance is excellent even on mobile. import me from "melong-js"; export default class ScoreLabel
import ScoreLabel from "../ui/ScoreLabel"; // Inside onResetEvent() const scoreUI = new ScoreLabel(); me.game.world.addChild(scoreUI); Create src/js/entities/Collectible
// src/js/entities/Player.js import me from "melong-js"; export default class PlayerEntity extends me.Entity { constructor(x, y) { super(x, y, { width: 32, height: 32 });
// Input handling this.left = false; this.right = false;
Refresh your browser. You should see an orange square that moves left and right with the arrow keys. Create src/js/entities/Collectible.js :
