.restart-btn background: #ffb347; border: none; font-size: 1rem; font-weight: bold; padding: 6px 20px; border-radius: 40px; cursor: pointer; color: #2d1b0a; transition: all 0.2s ease; box-shadow: 0 2px 6px black;
.controls-hint font-size: 0.75rem; background: #00000055; border-radius: 24px; padding: 4px 16px; text-align: center; paper.io.gitlab
canvas display: block; margin: 0 auto; border-radius: 24px; box-shadow: 0 10px 25px rgba(0,0,0,0.3); cursor: none; background-color: #f5f0e0; .restart-btn background: #ffb347
Here’s a single-file HTML document that simulates the core mechanics of Paper.io (territory capture, movement trail, avoiding other players/borders): padding: 6px 20px
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <title>Paper.io Style - Territory Game</title> <style> * user-select: none; -webkit-tap-highlight-color: transparent; body margin: 0; min-height: 100vh; background: linear-gradient(145deg, #1a472a 0%, #0e2a1a 100%); display: flex; justify-content: center; align-items: center; font-family: 'Segoe UI', 'Poppins', system-ui, -apple-system, sans-serif;