Here's a sample script in Python using the Pygame library:
# Scoring score += 1 if score % 100 == 0: print("Level Up!") pillar chase 2 script
# Obstacle generation if random.random() < 0.05: obstacle_x = WIDTH obstacle_y = random.randint(0, HEIGHT - OBSTACLE_SIZE) obstacles.append((obstacle_x, obstacle_y)) Here's a sample script in Python using the
# Set up some constants WIDTH, HEIGHT = 640, 480 PLAYER_SIZE = 50 OBSTACLE_SIZE = 50 GRAVITY = 0.5 HEIGHT - OBSTACLE_SIZE) obstacles.append((obstacle_x
# Game logic player_vel_y += GRAVITY player_y += player_vel_y player_x += player_vel_x
# Cap the frame rate pygame.time.Clock().tick(60) This script creates a basic Pillar Chase 2 game with a player that runs automatically and jumps over obstacles. The game generates obstacles at random intervals and heights, and the player scores points for completing levels.
# Collision detection for obstacle_x, obstacle_y in obstacles: if (player_x + PLAYER_SIZE > obstacle_x and player_x < obstacle_x + OBSTACLE_SIZE and player_y + PLAYER_SIZE > obstacle_y and player_y < obstacle_y + OBSTACLE_SIZE): print("Game Over") pygame.quit() sys.exit()