Your three squadmates react to each transformation. Save them from enemies—they trust you more, giving support fire or medkits. Accidentally injure them while feral, and they’ll tranquilize you, lock you in containment, or worse: abandon you to the conspiracy hunting all of you.
Here’s a creative write-up for , structured like a game design pitch or a cinematic concept doc. PROJECT ALTERED BEAST: WEREWOLF Tagline: “Rage is not your enemy. Containment is.” LOGLINE A black-ops soldier infected with a mutating bioweapon must learn to control a feral, moon-linked werewolf transformation before he tears apart his own squad—and the conspiracy that created him. CONCEPT OVERVIEW Project Altered Beast: Werewolf reboots the classic arcade brawler as a visceral, third-person action-horror game. You are Cpl. Kane Vryce , an ex‑SOCOM operative now serving in a covert unit designated BEAST . A failed experiment has spliced ancient lycanthrope DNA into his system. By day, he fights with tactical precision. By night—or when his rage peaks—he becomes a nine‑foot, clawed nightmare.
The military offers him a deal: wear a neural collar and become “operational werewolf asset” or be terminated. Kane chooses the collar. Missions become tense juggling acts—stay human enough to follow orders, go wolf enough to survive.