Rpg Maker Mv Cheat Menu Plugin May 2026

const CHEAT_ENABLED = Utils.isOptionValid('debug'); // only in test play // Or use a plugin parameter: /* @param EnableCheatMenu * @type boolean * @default true */ Also, warn the player that using cheats might break balance or achievements. /*: * @plugindesc Simple Cheat Menu - Press F8 * @author You * @help No config needed. */ (function() { const _SceneManager_onKeyDown = SceneManager.onKeyDown; SceneManager.onKeyDown = function(event) { _SceneManager_onKeyDown.call(this, event); if (event.key === 'F8') { event.preventDefault(); SceneManager.push(Scene_CheatMenu); } };

Scene_CheatMenu.prototype.createCommandWindow = function() { const commands = ['Gold', 'Party Stats', 'Items', 'Teleport', 'Exit']; const commandWindow = new Window_Command(commands); commandWindow.setHandler('ok', this.onCommandOk.bind(this)); commandWindow.setHandler('cancel', this.popScene.bind(this)); this.addWindow(commandWindow); this._commandWindow = commandWindow; }; rpg maker mv cheat menu plugin

$gameParty.members().forEach(actor => { actor.addState(11); // assume state 11 is Invincible }); $gamePlayer.makeEncounterCount(); $gamePlayer._encounterCount = 0; // prevents encounters for one step // Or set a switch in Map properties: if cheatSwitch ON, no encounters. One-Hit Kill Overwrite Game_Action.prototype.makeDamageValue temporarily, or add a state with "add state: Death" to all enemies on attack. 8. Saving & Disabling in Release Build You may want to disable the cheat menu in the final game unless a debug flag is on. const CHEAT_ENABLED = Utils

Scene_CheatMenu.prototype.onCommandOk = function() { const index = this._commandWindow.index(); switch (index) { case 0: this.commandGold(); break; case 1: this.commandPartyStats(); break; case 2: this.commandItems(); break; case 3: this.commandTeleport(); break; case 4: this.popScene(); break; } }; One-Hit Kill Overwrite Game_Action

Scene_CheatMenu.prototype.create = function() { Scene_MenuBase.prototype.create.call(this); this.createCommandWindow(); };

let cheatMenuEnabled = true; SceneManager.onKeyDown = function(event) { if (cheatMenuEnabled && event.key === 'F8') { event.preventDefault(); SceneManager.push(Scene_CheatMenu); } }; Overriding SceneManager.onKeyDown is fine, but you might also use Input system or a common event. 4. Creating a Scene for the Cheat Menu RPG Maker MV scenes inherit from Scene_MenuBase or Scene_Base . Minimal cheat menu scene: function Scene_CheatMenu() { this.initialize.apply(this, arguments); } Scene_CheatMenu.prototype = Object.create(Scene_MenuBase.prototype); Scene_CheatMenu.prototype.constructor = Scene_CheatMenu;