Uni.camera Shake May 2026

public void Shake(float duration, float magnitude)

shakeDuration = duration; shakeMagnitude = magnitude; StartCoroutine(DoShake());

void Start()

elapsed += Time.deltaTime; yield return null; transform.localPosition = originalPos; transform.localRotation = originalRot;

private Vector3 originalPos; private Quaternion originalRot; private float shakeDuration = 0f; private float shakeMagnitude = 0.1f; uni.camera shake

using UnityEngine; using System.Collections; public class UniCameraShake : MonoBehaviour

Vector3 randomRot = Random.insideUnitSphere * shakeMagnitude; transform.localRotation = originalRot * Quaternion.Euler(randomRot); public void Shake(float duration

originalPos = transform.localPosition; originalRot = transform.localRotation;