public void Shake(float duration, float magnitude)
shakeDuration = duration; shakeMagnitude = magnitude; StartCoroutine(DoShake());
void Start()
elapsed += Time.deltaTime; yield return null; transform.localPosition = originalPos; transform.localRotation = originalRot;
private Vector3 originalPos; private Quaternion originalRot; private float shakeDuration = 0f; private float shakeMagnitude = 0.1f; uni.camera shake
using UnityEngine; using System.Collections; public class UniCameraShake : MonoBehaviour
Vector3 randomRot = Random.insideUnitSphere * shakeMagnitude; transform.localRotation = originalRot * Quaternion.Euler(randomRot); public void Shake(float duration
originalPos = transform.localPosition; originalRot = transform.localRotation;