Unicycle Hero Github !full! -
button background: #f4c542; border: none; font-weight: bold; font-size: 1.1rem; padding: 0.4rem 1.2rem; border-radius: 3rem; font-family: inherit; cursor: pointer; transition: 0.1s linear; box-shadow: 0 3px 0 #a05e15; color: #2c2b26;
// ----- UNICYCLE PHYSICS ----- let unicycleAngle = 0; // radians, 0 = upright, negative = lean left, positive = lean right let angularVelocity = 0; const MAX_ANGLE = Math.PI / 2.2; // ~81deg max before crash const GRAVITY_TORQUE = 0.008; const DAMPING = 0.98; const PLAYER_FORCE = 0.038; // correction force per key/click unicycle hero github
// judgement line Y coordinate const JUDGE_Y = 380; button background: #f4c542
@media (max-width: 700px) .game-container padding: 0.8rem; .score-box, .combo-box font-size: 1rem; padding: 0.3rem 0.8rem; .balance-box font-size: 0.9rem; </style> </head> <body> <div> <div class="game-container"> <canvas id="gameCanvas" width="900" height="500" style="width:100%; height:auto; max-width:900px; aspect-ratio:900/500"></canvas> <div class="info-panel"> <div class="score-box">🎵 SCORE: <span id="scoreValue">0</span></div> <div class="combo-box">⚡ COMBO: <span id="comboValue">0</span> ✖</div> <div class="balance-box">🚲 BALANCE: <span id="balanceValue">100</span>%</div> <button id="resetBtn">⟳ RIDE AGAIN</button> </div> <div class="status" id="statusMsg">🎸 PRESS SPACE / TAP → KEEP BALANCE!</div> </div> </div> padding: 0.4rem 1.2rem