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I used Git + LFS for 2 years. Every scene merge was a nightmare.

Every Unity developer knows the dread of a scene merge conflict. Git sees your carefully arranged GameObjects as a wall of YAML text – and it will get confused.

I moved my project from Git LFS to UVCS last month. Merge conflicts dropped by 90%.

Unity Version Control (formerly Plastic SCM) solves this with a semantic merge engine that understands Unity’s structure. It can actually tell that you moved a UI button while your teammate changed its color – and merge both changes cleanly.

If you’re still relying on .zip backups or basic Git for your Unity projects, you’re making life harder than it needs to be.

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