I used Git + LFS for 2 years. Every scene merge was a nightmare.
Every Unity developer knows the dread of a scene merge conflict. Git sees your carefully arranged GameObjects as a wall of YAML text – and it will get confused.
I moved my project from Git LFS to UVCS last month. Merge conflicts dropped by 90%.
Unity Version Control (formerly Plastic SCM) solves this with a semantic merge engine that understands Unity’s structure. It can actually tell that you moved a UI button while your teammate changed its color – and merge both changes cleanly.
If you’re still relying on .zip backups or basic Git for your Unity projects, you’re making life harder than it needs to be.