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Warfare Tycoon — Script

def conduct_research(self): if self.resources["Electronics"] >= 100: self.resources["Electronics"] -= 100 self.tech_level["Research"] += 1 print("Conducted research. Research level increased.") else: print("Not enough electronics for research.")

def buy_resources(self): print("\nBuy Resources:") print("1. Steel ($100/ton)") print("2. Electronics ($200/unit)") choice = input("Enter choice (1/2): ") if choice == "1": amount = int(input("Enter tons of steel to buy: ")) cost = amount * 100 if cost <= self.funds: self.funds -= cost self.resources["Steel"] += amount print(f"Bought {amount} tons of steel.") else: print("Insufficient funds.") elif choice == "2": amount = int(input("Enter units of electronics to buy: ")) cost = amount * 200 if cost <= self.funds: self.funds -= cost self.resources["Electronics"] += amount print(f"Bought {amount} units of electronics.") else: print("Insufficient funds.") warfare tycoon script

class WarfareTycoon: def __init__(self): self.funds = 10000 self.resources = {"Steel": 1000, "Electronics": 500} self.equipment = {"Tanks": 0, "Jets": 0} self.tech_level = {"Research": 1, "Production": 1} def conduct_research(self): if self

def sell_equipment(self): if self.equipment["Tanks"] > 0: self.equipment["Tanks"] -= 1 self.funds += 500 print("Sold a tank.") else: print("No tanks to sell.") "Electronics": 500} self.equipment = {"Tanks": 0

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