Xna Framework 3.1 _top_ <Reliable>

GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D pixel;

if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) Exit(); base.Update(gameTime); xna framework 3.1

protected override void Update(GameTime gameTime) protected override void Update(GameTime gameTime)